## FANDOM

68 Pages

clearscreen. // Calculation of the Launch Angle (Beta) and Delta-V of Hyperbolic Escape Trajectory were done on MatLab // Final periapsis on Kerbin will be calculated to roughly 30,000m but it normally ends up being much lower. set LAUNCH to 21.877991837556678. set dV to 2.859013122877032*(10^2). set vorbit to velocity:orbit. set vx to vorbit:x. set vy to vorbit:y. set vz to vorbit:z. set Vo to ((vx^2)+(vy^2)+(vz^2))^.5. set Vfinal to Vo + dV. set thrust to 0. lock throttle to thrust. lock steering to heading 90 by 0. wait 5. // Warp! clearscreen. print "Warp to Escape Burn Point". set warp to 4. wait until longitude < 0. wait until longitude > 0. set warp to 3. wait until longitude > 15. set warp to 2. wait until longitude > 18. set warp to 0. wait until longitude > LAUNCH.

print "Burn for Mun Escape" at (0,0). print "Orbital Speed" at (0,1). print "Desired Speed" at (0,2). print Vfinal at (20,2). set y to .5. set V to 0. until Vfinal-V < 0 { set thrust to x. set vec to velocity:orbit. set Vx to vec:x. set Vy to vec:y. set Vz to vec:z. set V to ((Vx^2)+(Vy^2)+(Vz^2))^.5. if stage:liquidfuel = 0 { stage. } if (Vfinal-V) > 100 AND y < 1{ set x to 1. set y to y+1. } if (Vfinal-V) < 150 AND y < 2{ set x to (mass*10)/maxthrust. set y to y+1. } if (Vfinal-V) < 20 AND y < 3{ set x to (mass*1)/maxthrust. set y to y+1. } if (Vfinal-V) < 2 AND y < 4{ set x to (mass*.1)/maxthrust. set y to y+1. } print V at (20,1). }. set thrust to 0. clearscreen. print "Warp to SOI Intercept". set x to 0. until x = 1 { if body = "Mun" { set warp to 5. } if body = "Kerbin" { set warp to 0. set x to 1. } } set warp to 0. print "End of Phase V". wait 3.